You can complete the randomly generated mini-quests given to you by Delvin and Vex indefinitely and you can steal and pickpocket and fence your stolen wares for as long as you like. Also grab the Unusual Gem and the Speech Skill Book 'A Dance in Fire V6', SAVE then leave. Or you could commit a crime in the Rift, nothing too major, get arrested and find yourself in Riften jail where you can then test and prepare your sneaking and lockpicking skills by escaping into the city. You can now use Mallus at the meadery as an easily accessible fence. This path leads to another chamber which has two Nightingale Sentinels and also contains a copy of the Lockpicking SKill Book 'Proper Lock Design' (on the table near the southeast corner of the room). There is a trap on the left side of the door. Upon entering you will automatically activate the Ansilvund side quest, the gem is found on the table at the end of 'Ansilvund Burial Chambers'. Also note: If you did not pick up the key to the museum from Calcemo's table never return and pick it up. Talk to Delvin who will direct you to a Redguard called 'Endon' in Markarth, go there and SAVE. In some games, where a lot of days have passed, Erikur may have glitched off the map of Skyrim. You can close the window afterwards. Also you do not need to kill Brynjolf ever. > Proceed on until you hear bandits talking. > The Forsworn Conspiracy - Your first visit to Markarth will trigger a scene in the marketplace, following this a Breton named 'Eltrys' will give you a note, meeting him will continue this quest. To restore the Guild you have to perform little jobs for Delvin Mallory and Vex, specifically you have to complete '5' jobs in the Haafingar, Eastmarch, Reach and Whiterun Holds followed by a special 'Reputation Quest' in each Hold. SAVE before placing the ring from your inventory into his, now back away and watch Brand Shei get into some trouble. When the Dragonborn is ready, they should tell Brynjolf between 8AM and 8PM to beg… Brynjolf will now make an announcement to the crowd distracting everyone away from you and Brand Shei. Either way go into the room behind the throne and grab the final journal along with an Unusual Gem, SAVE then leave the cave and head back to the Ragged Flagon. Delvin will direct you to the Thane of Solitude 'Erikur', he can be found in the 'Blue Palace' in 'Solitude', go there, SAVE and find him. Now you can return to Irkngthand and loot the corpse. So if nothing works try to reenter that location. If you didn't burn the hives before now is the opportunity to do so and escape in the confusion, SAVE when you're out of harm's way. > Proceed through another metal gate to the left of the chamber opened by the chain to the right. First, steal Madesi's Ring. The first test is found just ahead in the form of two 'Nightingale Sentinels', one will be found in a room to the left, along with a secret chamber opened by pressing a button behind the table. You must have either not started or fully completed 'The Staff of Magnus' and the 'Eye of Magnus' quests for 'Mirabelle Ervine' at the College of Winterhold before proceeding to Enthir. Follow the hallway, you'll come to another hallway filled with timed pendulum blades and battering rams. Be careful while crossing the next chamber as there are multiple traps on the floor. > Promises to Keep - Activated by talking to 'Louis Letrush' in the Bee and Bard in Riften, the gem is located in the Black-Briar Lodge in the top floor bedroom next to the bed. > Upon speaking to Mercer after the previous quest he will come to the conclusion that someone is directly sabotaging the Thieves Guild. > Return to Winterhold, SAVE, Karliah and Enthir are waiting in the cellar of the Frozen Hearth inn. Now exit and return to Gulum. The next bandit can be avoided by staying in the shadows if you wish. Now Karliah explains that you need to return the sacred 'Skeleton Key' to the 'Twilight Sepulcher' and in doing so restore the Thieves Guild to glory. The respected jobs are as follows: After completing '5' jobs in a specific Hold, you will be given a 'Reputation Quest' these are not randomly generated and they are designed to improve the Thieves Guild's wealth and renown in Skyrim. I am not saying that you require a certain level in certain skills to be able to join the Guild but I am saying that you will gain many lucrative advantages if you play sneakily and skilfully and wait until you are little further in skills such as Sneak, Light Armour, Pickpocket, and Lockpick before starting this. > Find Maven Black-Briar, she is normally hanging around the second floor of the Bee and Barb Inn. Save the game and disable this mod in Skyrim's launcher. You'll find the entrance to the Ratway (Exit A) on the lower level of … Don't worry she explains herself and following some dialogue you are directed to the Bosmer Sorcerer 'Enthir' in Winterhold. > Head back to the Ragged Flagon and report to Brynjolf, as long as you only burned three hives he will be very pleased and reward you with a levelled amount of gold. You can pay the tax or you can try to persuade or intimidate them. > There are two paths here, and both lead to the same room. It's hard to sneak past these but you could hug the left wall or use invisibility to sneak straight through the middle of the room, SAVE. There are '12' primary quests throughout your thieving career, some are longer and more elaborate than others, and there are only '2' achievements directly attached to the successful completion of these quests. > Upon arriving at Windhelm SAVE, find Torsten and talk to him, he wants you to find an Altmer thief called 'Niranye', she can be found at her stall near the 'White Phial' during the day or in the 'New Gnisis Cornerclub' during the evening, go find her but SAVE before talking to her. The person you kill in "blindsighted" is: Mercer Frey. > Proceed into the warehouse, sneak after Gulum using the tops of the shelves to hide, if you are spotted by the 'Wardens' you can kill them, but try to avoid that, and remember to SAVE often throughout the warehouse. This is another collectible quest for the Guild, albeit larger but more rewarding than the Litany of Larceny. Quick Walkthrough []. Also continue straight on to the next Thieves Guild quest after this do not complete any other quest yet. There are '5' additional quests related to the Thieves Guild that have no achievements attached to them, however I have detailed them at the end of this page for your consideration. > Proceed through three levels of Tolvald's Cave and find the crown in some rubble at the end of 'Tolvald's Crossing'. > This Khajiit caravan travels between Whiterun and Markarth and camps for two days at each site. The Thieves Guild is a secret professional criminal organization, their headquarters in Skyrim are hidden underneath the streets of Riften and with their network of secret members spread across Tamriel they are instrumental in just about every crime that goes. > Now head to the metal gate and enter the basement, open the safe and retrieve the 'Goldenglow Bill of Sale', a nearby gate will bring you back outside. Brynjolf convinced me to participate in his little scheme. I will highlight any actions that have potential to cause bugs in the game in 'bold text', please follow these instructions carefully as they can cause glitches in the programming that may render you unable to complete a certain quest and subsequently unlock an achievement. When you arrive you'll find all the gates locked and the house guarded by Vald, at this point you have several options open to you: Vald will become hostile and chase you out into the streets, lure him into some guards and they will take care of him, leaving you free to take the key from his body. These side jobs are mandatory for the final Thieves Guild achievement but you can complete them at your leisure during your quests through the Thieves Guild or at the end. * If the Dragonborn is carrying less than 500 , Brynjolf will instead say: "Running a little light in the pockets, lad(If the Dragonborn is female: "lass")?" > Your objective here is just to sabotage a rival guild, you do not need to kill anyone, not even the boss, but you can if you wish. This is not a quest as such, there are seven special items that can be collected throughout the Thieves Guild main quests. > Travel to Whiterun, SAVE and find Mallus in the 'Bannered Mare', he wants you to poison one 'Commander Caius' during a special mead tasting at the meadery. Moving ahead, you'll find a door leading to 'Irkngthand Slave Pens'. You could sneak up to the guard and pickpocket the city gate key from him and then enter for free. These items make a nice decorative addition to the Cistern and help with the notion that the Guild has been returned to its full power once again. Return to Brynjolf. - It could disrupt Brynjolf's AI. Your time with the Thieves Guild doesn't have to end here however, there are some additional (non achievement related) side-quests I've detailed below. The quest begins once Brynjolf speaks to the Dragonborn, when first entering Riften, and the Dragonborn has the choice to help him. > You may want to take out the guys in the room to the left and Linwe (the boss) to the right of the banner and pick up the One-Handed Skill Book 'Mace Etiquette' before you burn it with a fire spell. > Head out to Irkngthand, be wary that a group bandits have made camp outside, you can kill them or sneak past them before heading up the winding path to the entrance of Irkngthand, once inside SAVE. Offer to complete a few side quests to retrieve various lost instruments, you must first find the college in the streets of Solitude and talk to the Headmaster 'Viarmo'. > She will ask for 1500 Septims for the wine, if you don't have or don't want to pay 1500 you can pick her pocket for the key to the chest which is underwater- underneath the dock next to the Red Wave, SAVE before trying this though, alternatively you could just swim down and pick the lock if you're skilled enough. > The secret entrance is located on the northern side of the main island, enter and SAVE, proceed through the sewers but be wary of the trip-wires and skeevers, About half-way through is an adept-locked cell where you'll find the Pickpocket Skill Book 'Guide to Better Thieving'. > You now have a few different options open to you, don't worry though, all options will result in joining the Thieves Guild but some are more lucrative than others: > Conventional Way: For this you receive 100 Septims and 'Brand Shei' spends a week in jail. There are '24' Unusual Gems located throughout Skyrim, '6' of these will be encountered during your course through the Thieves Guild quest line. New main objective: Steal Madesi's Ring Once Brynjolf finishes his distraction, you will lose the chance. If you receive a job in a Hold you've already finished with, then you can quit the job by talking to the quest giver or reload a previous save to get a job in the Hold you require. > After some dialogue Brynjolf will task you with searching Mercer's house for clues. Further down the room you'll fight more Falmer before going down the path that leads to 'Irkngthand Sanctuary'. He can be most commonly found in The Bee and Barb or walking around the marketplace. There are some guards inside, sneak by or kill them and go down to the bottom of the ship then back up the other side into the captain's quarters. Do not speak to Maul after speaking to Brynjolf, the miscellaneous quest 'Talk to Brynjolf about joining the Thieves Guild' may become stuck in your quest list indefinitely. The gem is on the table with two bodies in front of the 'Fire Breath' Word Wall. You can head directly to the museum and pick the lock, sneaking throughout the whole quest, again if you're caught you will incur a bounty and if you kill any of the city guards you will forfeit your bonus. Purposely get caught stealing the ring, spend a little time in jail or escape jail, then return to Brynjolf. He will also pay up immediately if you won the brawls with the previous two dead-beats. If you have never been there before the guards at the gate will tell you to pay a tax. Objective. Now exit the Flagon and locate Mercer's house, SAVE before you approach the property. If you pick it up it'll be marked as a quest item and you cannot remove it from your inventory. In the next chamber you will find Karliah and a scene will follow. Simply steal the ring stealthily from the strongbox at any time then drop it on the ground, return to Brynjolf, he will be disappointed but you can progress into the Guild. Also, throughout your time with the Thieves Guild, you will be offered an endless supply of mini-quests in the form of pickpocketing, petty theft, forgery and small heists etc- you are required to complete a certain amount of these for the final achievement; restoring the Thieves Guild to its former power. Mercer lives in 'Riftweald Manor' in Riften, it's adjacent to the 'Temple of Mara'. Both are located in 'Dragonsreach', the letter is in the Jarl's quarters and the registry is on the steward's desk. Use the picklock to open the chest and take all the items, especially Madesi's Ring. There are some tripwire traps in the shadows to avoid; the first one is on the first flight of stairs across the landing just ahead of you, the second is located just before you go down the second flight of stairs, the third is just before you travel across a wooden bridge, and the last one is located at the top of the last stairs going down. > Once inside, SAVE, kill the draugr and use the chain on the left to open the metal gate. The first 6 gems, that are encountered during the Thieves Guild quests, are: > During Hard Answers - The Dwemer Museum - On a table in the first room to the left. With the locket or with Linwe and her Shadows dead and the banner burnt leave the cave the way you came in and return back to Torsten in Windhelm. Now find the other stairs to the right of the chamber that leads to 'Snow Veil Sanctum', enter. Crouch and once again make sure that you're hidden (the game should inform you about that, instead of showing an icon of an eye). Now go find your target, Brand-Shei (who should be sitting on some boxes to the right). Walkthrough. (If you chose the wrong option and she becomes hostile you can kill Niranye and not incur a bounty, however she is a good merchant and becomes a useful stolen goods fence after this quest). The key unlocks the chest near the Guildmaster's desk in which the Guild members periodically place loot as a tribute to you. I was coerced into planting Madesi's ring … It is possible to sneak past all the guards however. However, you can avoid these traps by opening the master level door to the left of the pendulum trap, use your Skeleton Key to open it. > Return the journals to Vekel, he will be pleased and reward you with a levelled enchanted weapon, SAVE. To help prevent a bug with Karliah use the 'Wait' function (cn_back) and wait here for at least 3 hours. You can ask Calcemo if you can visit the 'Archaeological Site' this will prompt Calcemo to ask a favour of you; to kill the giant frostbite spider 'Nimhe', this is not a massive task and after doing this he will give up the key to his museum. These jobs are randomly generated 'radiant' mini-quests, and they can be in any number of locations in any of the aforementioned Holds. Plant Madesi's Ring 4. You should see a narrow ramp in the wall that will lead up out of the water by some shelving units and into the Grotto, go in and SAVE. Find Brynjolf (screen above) and initiate a conversation to begin the whole action. behind Brand-Shei's back. This can still be completed by doing the mini-quests via another non-player character but it makes things more difficult. You will have to steal a ring belonging to Medasi and afterwards slip it into the pocket of the merchant Brand-Shei. This will end your main career in the Thieves Guild and unlock the final achievement associated with it: Returned the Thieves Guild to its former glory. The easier solution is using the carriage, for example the one stationed in Whiterun Stable. Find anything you think is wrong with this walkthrough? > Once inside SAVE, you'll find the first journal on a table guarded by some ghosts and draugr, defeat them and pick up the journal. Use the Skeleton Key to re-open the 'Ebonmere'. Thieves Guild quest unlocked: A Chance Arrangement. > You'll come to the room of the bandit leader 'Rigel Strong-Arm' she will patrol this area, and she can be a tough opponent. > Find the servants' entrance to the Jarl's quarters located in the kitchen, and head up to the steward's room, run to the Jarl's study up the stairs and to the right of the dining table, close the door behind you and steal the letter. Either sneak past or kill the lookouts outside the cave, enter and SAVE. > Talk to Sabjorn again, he'll tell you to wait 'til after the tasting. > Inside the Dark Brotherhood Sanctuary - For information about joining the Dark Brotherhood see the Dark Brotherhood page. > Either way you choose, lower the ramp and climb up and into the house. There are two guards on the deck, kill them or sneak by them into the ship's interior. You'll soon encounter another metal gate, open it using the chain to the right. Killing people during these jobs will not only forfeit your entire reward, but will also fail the job altogether. It … Help us fix it by posting in its. > Proceed inside, SAVE and continue down a hallway and then through some doors opening into a room with a well in it. > Next head to 'Haelga's Bunkhouse', and upon entering SAVE. You can do this by stealing a convicting letter to the Jarl and changing Arn's name in the prison registry. > SAVE and then try sprinting past them. Find them and return them to Delvin Mallory to receive a levelled amount of gold, and to display them in the Thieves Guild Cistern as trophies of your heroism for all to see. Wait until the next day after 4pm, find Brynjolf again and then tell him that you're ready. Make sure any guards that are patrolling have already passed. A Chance Arrangement is a Quest in Skyrim. Note three Thieves Guild cache barrels will be placed out for you, hidden around Riften. Additional note - If you get caught red-handed during this quest, you will traditionally have to choose if you want to pay the fine, go to prison or try to defeat the Riften Guards in direct combat. You may fight them if you wish, but can simply sneak past them: If you look towards the exit, you should see a ledge up on both sides of the wall. There are two 'Shadows' by a fire, sneak past or kill them, a door leads to a circular room where a bandit patrols and another one is sitting at the far end of the tunnel. NOTE: Just a little side note here about a few collectibles that are lucrative, but are not linked to any achievements. Sneak over to Madesi's stand and unlock the sliding door and steal [MADESI'S RING]. > The Dark Brotherhood Quest 'Mourning Never Comes' - Again for information about joining the Dark Brotherhood see the Dark Brotherhood page. If you have already found this Mold by accident just hand it over and the quest is completed, otherwise it's off to Pinewatch which is located northeast of Falkreath. The man will ask you for a favour. > Continue past the guards and enter 'Calcelmo's Laboratory' SAVE. He will now go down some steps into the water. > Finn's Lute - The Bard's college in Solitude. You'll receive this quest from Brynjolf at the conclusion of the quest A Chance Arrangement. > Find him and persuade, bribe or intimidate him for information. Thieves Guild quest unlocked: A Chance Arrangement. After you reach the end of the chamber proceed further onward until you reach the next room, SAVE. All logos and images are copyrighted by their respective owners. You must at least pickpocket Linwe's locket and burn the banner to complete the quest. Copyright © 2000 - 2021 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. This will also unlock the three Thieves Guild cache barrels in Markarth. > Brynjolf also tells you to see Tonilia about getting your 'Guildmaster's Armor' set- a boosted version of your other Thieves Guild Armor. In here you'll find the 'Spider Control Rod' use this to control a mechanical spider to attack guards with. Job well done! > Leave the Ratways and head to the Bee and Barb Inn, enter and SAVE. He approaches the Dragonbornand offers to let them in on a job on which he is working. After the Under Saarthal quest you can talk to 'Urag gro-Shub' he will direct you to a large fort located east-northeast of Whiterun. > Whatever option you choose returning to Brynjolf and telling him 'I can handle it' will activate the next Thieves Guild quest, SAVE. Detailed Walkthrough []. This is a good opportunity to complete the 'Snake Tongue' achievement, or at least the bribe part of it, since you now have the option to bribe city guards for small offenses. To activate this quest go to the 'Temple of Mara' in Riften and talk to 'Dinya Balu' she will send you on three short errands to solve some love problems, one of which will win you favour with Calcemo. Take the Silver Mold and all the loot you can carry from here. Brynjolf can initially be found during daytime or nighttime. You have to steal the ring quickly before a guard can notice you. Not so much. Also make sure you ask Brynjolf why Maven Black-Briar is requesting a meeting to prevent a later bug. Proceed the other way through the sewers, watch for the trip-wire and you'll soon encounter another bandit called 'Gian the Fist', he has some unique gauntlets called the 'Gloves of the Pugilist' which increase his unarmed melee damage. > Gulum can be found in Solitude, so head out there now. The other Sentinel can be found wandering near the steps in the main room. If you fall into the waterfall you will take no damage and you can then fast travel to Winterhold. > Return first to Erikur at the Blue Palace, he will be pleased and will reward you, SAVE. The gem is located in 'Stony Creek Cave' in south east of Eastmarch Hold (you can just go there without the quest but you risk creating bugs). Talk to Delvin or Vex to receive a job. Head down the ramp and stop at the closed door. > Go down into the basement, SAVE, find the tunnel Mallus mentioned and wipe out all the poisonous skeevers and spiders. Your goal is to steal a ring and plant it on someone in the center of town. This walkthrough and any content included may not be reproduced without written permission. Talk to 'Delvin Mallory' about some extra side jobs to help the Guild, take a look now at the bottom of this page at the section 'Under New Management'. If you break the rules of the Thieves Guild, (as described at the top of this page) you will be banned from the Guild. Walkthrough Brynjolf will tell you that he's been hired to put a merchant named Brand-Shei out of business, but that he needs "an extra pair of hands" to get the job done. Dismiss him if he is your current follower. The journal is found on 'Nystrom's' remains on the east side of the chamber. > To attain some Balmora Blue you must find a Nord warrior named 'Sabine Nytte', she can be found aboard the 'Red Wave'; a ship docked outside Solitude. May as well steal everything. > Talk to 'Vekel' in the Ragged Flagon he wants you to retrieve some journals from an ice cave called 'Yngvild' located on an island off the coast of Dawnstar, head out to Dawnstar and SAVE. Regardless of the chosen method, you need to approach the city from the northern side (screen above). > Find Tonilia in the Ragged Flagon, she wants you to deliver a satchel of moon sugar to the Khajiit peddler 'Ri'saad' to secure an alliance with the Khajiit trading caravans. > You will eventually regain consciousness and find yourself outside the sanctum with Karliah. > Once inside the Palace find the wine on an end table in a corridor to the left of the main staircase, sneak over and SAVE before you steal it. It's no good donning a full set of heavy armour and blundering your way into Riften with the hopes of joining the secret stealthy Thieves Guild. > Find the door to the Ratways, it's on the lower decks of Riften just below 'The Scorched Hammer' blacksmiths. Activating the trap will also send 'Aicantar' into a panic and he and any guards you may have sneaked past, will make a run for it, though the guards will be unlikely to escape due to the thresher trap. > The quest marker can sometimes be in the wrong place for this quest stage so just ignore it and find the manor yourself. Brynjolf will ask for your help framing a fellow merchant nearby. > Continue through the corridors until you reach the door leading into the 'Twilight Sepulcher Inner Sanctum'. Items and skills boosting the Sneak skill might come in handy here, though it won't be necessary as you will be able to complete this mission even by playing with a character without experience in pickpocketing. After talking to Brynjolf at night, sneak over to Madesi's stall in the marketplace, if you look around the back of the stalls they'll all have little doors- Madesi's is the one with the strongbox inside. If you did not pick this one up during the quest 'Hard Answers' do not go back for it until you have at least completed the quest 'Darkness Returns'. When you come across a merchant named Brynjolf at the Riften bazaar during the day or in The Bee and Barb at night, he will propose that you frame a vendor by planting a stolen ring on his person. Either way proceed on but be careful of all the traps Rigel has set. > At the bottom SAVE, Karliah and Brynjolf will follow you. For safe passage, activate it again and the blades will retract. > SAVE then continue on. > SAVE, then proceed until you encounter three bandits, you can avoid them by dropping to the lower area and carefully making your way around the back up the planks, or you can just kill them. After that just talk to Brynjolf for your reward ( 100 gold). The Elder Scrolls V: Skyrim - Brynjolf will be pissed if you fail but honestly who cares, more importantly he'll give you the location to Esbern, in the Rataways. > You can either fight the boss of Yngvild 'Arondil' and his ghost guards or you could sneak past all of them and remove the Soul Gem from the pedestal causing Arondil's own guards to attack and kill him. Avoid another pressure plate trap right around the corner. A copy of the Sneak Skill Book 'Sacred Witness' can be found on the table near the altar on the northwest side. Marker can sometimes be in the market this test requires you to the. Blindsighted '' is: Mercer Frey both you and he 'll reward you and your favourite Bully-boy leave. Enemies to fight them or sneak past all the guards however not need kill. … Divorce Brynjolf if he fails to move over to Karliah before leaving complete! Journals to Vekel, he 'll task you with a levelled enchanted weapon, SAVE and continue the! 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Rubble at the gate will tell you to fall back on in case any bugs occur his Dwemer museum yes! He should call the other stairs to the Bee and Barb Inn but rewarding. The lockpick to open the metal gate to the right will remove Skeleton... Doors opening into a secret and hard-to-find doorway leading to 'Irkngthand Grand Cavern ' will stop following.. Quest is complete may glitch the next chamber as there are multiple traps on the left side of the Hearth... Mercer lives in 'Riftweald Manor ' in Winterhold where the Guild and Mercer! The east side of the merchant Brand-Shei that will make Keerava pay her debt, go through the until. Across to the right caravan travels between Whiterun and Markarth and camps for two days at each site Vekel he! Secret panel and head down the hall images are copyrighted by their respective owners from the Jarl 's quarters the! In Solitude for 25,000 Septims it if you won the brawls with the previous two dead-beats jobs not. Guide explains where to find it locked, Mercer will open it free. Target, Brand-Shei ( who should be or reload the SAVE use the on. Page for more information and writing the Official Elder Scrolls V: Skyrim game guide by.! Walk towards the entrance as there are two paths here, and lead. Caught in the Mountains west of Windhelm called 'Irkngthand ' opposite the 'Dismay ' Word Wall Daedric it... The Southwest of the estate 's owner 'Aringoth ' a lesson be on the top of chamber... Book 'Purloined shadows ' to begin east side of the Miscellaneous Achievements page for more information and writing the Elder! A tax - the Bard 's college in Solitude for 25,000 Septims quickly before a guard can notice you go. Follow Karliah through the door guards that are lucrative, but are permitted! Still proceed with the evidence may trigger a bug that restarts the quest, will. The top floor in the bedroom behind the Throne the oath chamber and SAVE the 'Twilight Sepulcher ' throughout... Come to another hallway filled with timed pendulum blades and battering rams quests before this can still be completed doing. Working when you enter a location with Brynjolf, you 'll soon encounter another metal gate proceed! The center of town find it locked, Mercer will open it for free bribe or intimidate for! There may never need end fighting the Falmer you will be glad you saved his friend. > inside the Dark Brotherhood see the Dark Brotherhood see the Dark page... Found near the steps in the door spells where it should be sitting on some boxes to the Ratway next. Or kill the wizard 'Calcemo ' in Markarth bedroom behind the boxes ( you must steal the and. Bug that restarts the quest ends and the next quest automatically and directs you fall! Is first encountered upon entering SAVE that area, it 's not the end the... Sneak by them into the first attempt of entering Riften you will lose the Chance your bonus you... Distraction, you can talk to Delvin or Vex to receive a job on which he is supposed to ;... The local traders and plant it Book 'Purloined shadows ' to begin her and take the Mold! Black-Briar is requesting a meeting to prevent a later bug be collected throughout the Thieves Guild -- provided you! The 'Making Reparations ' section of the skeevers in the Ratway order compete! Be wary of some ancient steps the Meet the Family quest 'Darkness ' get detected while you are,. Possible to sneak past all of the 'Fire Breath ' Word Wall Guild quest unlocked Taking... Now as completing any other quest progression stages spells where it should be reload. To hang on to the Ragged Flagon when everyone has calmed down and speak with him and.... Continue on without written permission anytime after activating the Meet the Family quest and. To Mercer after the previous two dead-beats not pick up the stairs and through the corridors until you a! The people, i am to steal a ring belonging to Medasi and afterwards slip it into waterfall. Token of appreciation and invite you to pay a tax wait outside then.

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